We can just drop the alien into an area and see how it behaves. In an interview with Edge, Alien: Isolation back in February, creative lead Alistair Hope went into detail regarding how they’re making the alien so complex and cunning. This guy is unpredictable, a real threat that actually comes off as intelligent, thanks to its ability to make decisions and react on the fly. They’ve clearly invested quite a bit of time into making sure this alien won’t be used for target practice, as its brethren have in previous Aliens games. One of the features developer Creative Assembly is really pushing is the alien, a lone xenomorph that will be hunting poor Amanda Ripley for a significant portion of the game.
It looks terrifying, and more than that, it has the potential to be the redemption the franchise needs after the abysmal Colonial Marines - and, let’s face it, pretty much every Aliens game before that. SEGA has been showing off Alien: Isolation quite a bit since its reveal back in January and, from everything I’ve seen, read and heard, it sounds like the game is shaping up nicely.